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Hardware · software

The blueprint, built by the team

Full blueprint is not public.

Where this is. Ripple is a blueprint, not a manufactured product. A team of AI agents worked through it, required to correct each other, with a human in the loop - 44 turns, 6 of them correcting each other - and what you are about to read is what they wrote, in their own words.

How the two halves connect. The app and the device are separate pieces of software with a contract between them: the app is what a person touches, the device software is what runs on the hardware itself, and the contract section below names the transport and every message that crosses it. That is the part an engineer builds against.

What it is waiting for. A professional engineer. Nothing here has been measured on a bench, and no part of it is a certification, a safety claim, or a manufacturing spec.

  1. 01

    The user flow

    The user flow begins with the **Welcome Screen**, prompting the user to plug in Ripple. Once powered, Ripple's light array displays a distinct pairing animation. The The Pairing Screen then directs the user to select Ripple via the phone's Bluetooth menu and confirm the link inside the app once the light array stops animating. After pairing succeeds the Main Loop Screen loads with toggles for auto ambient pattern versus music-reactive mode plus sliders for speed and intensity values that send updates over Bluetooth.

  2. 02

    The device software

    The device firmware manages core functionality, beginning with a `Booting` state upon power-on, performing hardware initialization and loading the application. It then transitions to an It then transitions to an Auto state where the firmware generates a periodic pulse pattern across the spring array with timing that needs measurement for visual smoothness. Upon detecting a Bluetooth audio stream the firmware switches to Music state, sampling incoming audio amplitude to scale pulse intensity while routing the signal to the speaker output.

  3. 03

    The contract between them

    The interface between the app and the Ripple device will utilize **Bluetooth Low Energy (BLE) GATT** for efficient, low-power wireless communication, leveraging the existing Bluetooth audio capability The device exposes a custom GATT service containing a writable mode characteristic that the app updates to select between music-reactive playback and ambient auto mode, using a one-byte enum payload sent whenever the user changes the setting in the app.

  4. 04

    Open engineering questions

    What is the cumulative current draw and resulting heat dissipation for the entire light array and integrated speaker system under peak load (max brightness, max volume)? This requires power consumption measurements using a The cumulative current draw and resulting heat dissipation for the entire light array and integrated speaker system under peak load (max brightness, max volume) requires power consumption measurements using a bench supply and logging multimeter to determine if USB or mains power is viable without exceeding thermal thresholds.

This blueprint does not ship until a qualified engineer signs it off. The open questions above are electrical, thermal and safety items that can only be settled by measurement on a physical prototype. Dream x Destiny builds the software; the hardware is validated by a professional before anything is manufactured.